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301 Renders & Exports Glossary
- Rendering
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Rendering & Lights Guide
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How to Evaluate and Improve Quality of Ray Trace Rendering 9 min
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Garment Completion Checklist
- 3D Exports
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Understanding 3D Outputs from Vstitcher 5 min
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Editing 3D Export settings 7 min
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Knowledge Checkpoint: Quiz #1
- Animation
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Overview on Animation Workspace 4 min
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Using Avatars for Animation 6 min
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Creating and Exporting Animation 7 min
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Knowledge Checkpoint: Quiz #2
- Course Feedback
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Vstitcher 301: Renders & Exports - Feedback
VS 301: Renders & Exports
Learn how to produce higher quality render results, export 3D objects and animation
In this course, you will learn about refining your garment for presentation quality renders, exporting your garment to other systems and animation.
Begin by learning recommendations for lighting and presentation style for renders. Next, follow along to improve 3D material and garment construction on an outfit to create a high-quality Ray Trace render. Review the export options for bringing your garment into external 3D software. Discover the animation workspace. Create an animation sequence for a Browzwear parametric avatar and export your animation.
Check your retention throughout the course with two knowledge quizzes.
Audience: Intermediate level users of VStitcher
Prerequisites: VStitcher 101, VStitcher 201
Additional Learning Tools: Links to Help Center, Additional BWU Content
Format: Video, Text, PDF lessons with downloadable files
For a detailed summary of lessons, see below.
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301 Rendering Glossary |
Reference PDF of commonly used terms in this course.
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Rendering
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Rendering & Lights Guide |
In this PDF guide, you will learn general guidelines and best practices when adjusting light presets for ray trace rendering, achieving more accurate renders for final 3D garments, and representing a 3D garment sample.
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Topics: understanding HDRI, exposure settings, rotation settings, default light preset reference, tips and rendering examples for photo shoot renders |
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How to Evaluate and Improve Quality of Ray Trace Rendering |
In this lesson, we will gain an understanding on how we can prepare our files and adjust render settings to improve the Quality of our ray trace rendering output. |
Topics: PBR map quality, seam position, stitch construction, Vray preview, corner seam alignment, trim image quality, organize 2D layout, delete unused materials, construction, styling, grid size, lighting |
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Garment Completion Checklist |
PDF checklist to confirm your garment is ready to render or share. |
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3D Exports |
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Understanding 3D Outputs from Vstitcher
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In this lesson, we will gain an understanding of the different 3D Outputs (like FBX or GLTF Files) which we can export from VStitcher.
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Topics: Autodesk FBX, Browzwear PBR FBX, phong shaders, Browzwear 3D object BWO, BWO Viewer, GLTF v2, Khronos, Sketchfab, OBJ, V-Ray Scene vrscene |
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Editing 3D Export settings |
In this lesson, we will gain an understanding on how to edit the 3D export settings for each type of 3D outputs we require.
Disclaimer: This lesson will require prior experience and understanding of external 3D softwares to fully understand the terms and settings required. If you do not need to export 3D outputs or already have an export preset to use, you can proceed to skip this lesson. |
Topics: geometry, garment outside only, garment inside, garment thickness, scale, baked textures, texture file format, original textures tiled, enhanced layer blending, embed color properties, single UV layout for all pieces, single UV layout per piece, keep proportions, UV layout square, UV layout bounding box, UV layout pixels, UV layout DPI, colorways, FBX version and type, up axis, use material names, pattern piece names, convert BMP to PNG, zip export, JSON GLTF, binary GLB, alpha mode, opaque, mask, blend, PBR model, specular/glossiness, metallic roughness |
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Knowledge Checkpoint |
Complete the quiz to test your knowledge of the topics you have learned so far in this course. |
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Animation |
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Overview of Animation Workspace
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In this lesson, we will be introduced to the Animation Workspace. |
Topics: animation workspace, clips, animation bar, animation timeline, animation controls, animation selector, avatar animation sequence, animation tab, export tab |
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Using Avatars for Animation
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In this lesson, we will gain an understanding of the how to use avatars for animation and what types of avatars can be used. |
Topics: avatars for animation, keyframes, animation sequence, FBX, MDD, create animation with Mixamo, import from cloud animated avatars, Meshcapade |
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Creating and Exporting Animation |
In this lesson, we will gain an understanding of how to create and export animation sequences. |
Topics: playback, frame rate, FPS, playback speed, preview, real time, frame-by-frame, camera, follow avatar, motion, orientation, field of view, re-simulate, inertia, styling during animation, export pane, MP4, animated GIF, image sequence, normal or ray trace render, FBX with animation, OBJ with animation, ABC Alembic |
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Knowledge Checkpoint |
Complete the quiz to test your knowledge of the topics you have learned so far in this course. |